4 thoughts on “Going Mobile (and first published Android App)

  1. Nathaniel

    Nice job Dan. Still working on mine more off than on lol. UI design also is something that I am extremely weak in and struggling with.

    Reply
    1. dantheman2865 Post author

      Thanks! When it comes to UI (or UX, User Experience) I take a lot of advice from Daniel Burka: http://sprouter.com/dburka
      He has some really good insights. Thankfully, this app runs in the background so there’s not much UI to be had.

      Reply
  2. Charles

    It’s awesome you’ve learned how to get into Android development. I was just wondering what the copyright and IP implication’s are concerning your app. It’s likely AOE paid voice actors and sound editors to do the sound FX in the game. In media production, companies pay for certain licenses..like worldwide..DVD, website only. It’s a big mess, but it’s why media production companies get so bent out of shape concerning streaming, CD sales, and different types of distribution.

    Also the “Age of Empires” franchise must have some sort of IP protection. I have a feeling you may be unintentionally trudging in some shady waters.

    Just wanted to point that out I guess. I wish I had an Android phone so I could check it out.

    Reply
    1. dantheman2865 Post author

      Charles, thanks for that insight. At this point, since this is a novelty app I am not entirely concerned about Ensemble Studios seeking legal action (or even royalties). If things were to get to that point, my backup strategy is to require each user of the app to load their own sound files onto the SD card while keeping the rest of the code intact.

      Reply

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